<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="ChannelFrame.lua"/>

	<Button name="ChannelRoleIconTemplate" virtual="true">
		<Size>
			<AbsDimension x="16" y="16"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentTexture" file="Interface\GroupFrame\UI-Group-LeaderIcon"/>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:SetFrameLevel(self:GetFrameLevel() + 1);
			</OnLoad>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="ChannelButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="155" y="20"/>
		</Size>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentCollapsed" inherits="GameFontDisableLarge">
					<Anchors>
						<Anchor point="RIGHT">
							<Offset x="-5" y="0"/>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentSpeakerFrame" inherits="VoiceChatSpeakerTemplate">
				<Size>
					<AbsDimension x="16" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT">
						<Offset>
							<AbsDimension x="-20" y="1"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnUpdate>
						VoiceChat_OnUpdate(self, elapsed);
					</OnUpdate>
					<OnClick>
						SetActiveVoiceChannel(self:GetParent():GetID());
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
				self:RegisterForDrag("LeftButton");
			</OnLoad>
			<OnClick>
				ChannelList_OnClick(self, button);
			</OnClick>
			<OnDragStart>
				ChannelListButton_OnDragStart(self);
			</OnDragStart>
			<OnDragStop>
				ChannelListButton_OnDragStop(self);
			</OnDragStop>
			<OnEnter>
				if ( self.voiceEnabled ) then
					GameTooltip_AddNewbieTip(self, DISPLAY_CHANNEL_PULLOUT, 1.0, 1.0, 1.0, string.format(NEWBIE_TOOLTIP_DISPLAY_CHANNEL_PULLOUT, (self.name or UNKNOWN)), 1);
				end
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
		<NormalTexture name="$parentNormalTexture" file="Interface\AuctionFrame\UI-AuctionFrame-FilterBg">
			<TexCoords left="0" right="0.53125" top="0" bottom="0.625"/>
		</NormalTexture>
		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD"/>
		<ButtonText name="$parentText">
			<Size>
				<AbsDimension x="135" y="8"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="5" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontNormalSmallLeft"/>
		<HighlightFont style="GameFontHighlightSmallLeft"/>
	</Button>
	<Button name="ChannelRosterButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="130" y="15"/>
		</Size>
		<Frames>
			<Frame setAllPoints="true">
				<Layers>
					<Layer level="BORDER">
						<FontString name="$parentName" inherits="GameFontHighlightSmall" text="Player Name">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="13" y="-1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Frame>
			<Button name="$parentRank" inherits="ChannelRoleIconTemplate">
				<Size>
					<AbsDimension x="12" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent">
						<Offset x="0" y="1"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnEnter>
						local rank = self:GetParent().rank;
						local voice = self:GetParent().voice;
						-- Sets the Leader/Assistant Tooltip
						if ( rank ) then
							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
							if ( rank == 2 ) then
								GameTooltip:SetText(RAID_LEADER, nil, nil, nil, nil, 1);
							elseif ( rank == 1 ) then
								GameTooltip:SetText(RAID_ASSISTANT, nil, nil, nil, nil, 1);
							end
							if ( voice == 2 ) then
								GameToolTip:AddLine("("..MUTED..")", HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
							end
						else
							GameTooltip:Hide();
						end
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="$parentSpeakerFrame" inherits="VoiceChatSpeakerTemplate">
				<Size>
					<AbsDimension x="12" y="12"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="-5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnUpdate>
						VoiceChat_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
				if ( ChannelRosterScrollFrameScrollBar:IsShown() ) then
					self:SetWidth(115);
				else
					self:SetWidth(135);
				end
			</OnLoad>
			<OnClick>
				ChannelRoster_OnClick(self, button);
			</OnClick>
		</Scripts>
		<HighlightTexture file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD"/>
	</Button>
	<!-- /Templates -->
	<!-- Channel Frame -->
	<Frame name="ChannelFrame" parent="FriendsFrame" hidden="true">
		<Size>
			<AbsDimension x="355" y="512"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Frames>
			<Frame name="$parentVerticalBar">
				<Size>
					<AbsDimension x="13" y="300"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER">
						<Offset x="3" y="35"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentTop" file="Interface\FriendsFrame\UI-ChannelFrame-VerticalBar">
							<Size x="12" y="128"/>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
							<TexCoords left="0" right="0.1875" top="0" bottom="1.0"/>
						</Texture>
						<Texture name="$parentMiddle" file="Interface\FriendsFrame\UI-ChannelFrame-VerticalBar">
							<Size x="9" y="128"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="$parentTop">
									<Offset x="1" y="-106"/>
								</Anchor>
							</Anchors>
							<TexCoords left="0.421875" right="0.5625" top="0" bottom="1.0"/>
						</Texture>
						<Texture file="Interface\FriendsFrame\UI-ChannelFrame-VerticalBar">
							<Size x="12" y="128"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeTo="$parentMiddle">
									<Offset x="-1" y="-105"/>
								</Anchor>
							</Anchors>
							<TexCoords left="0.8125" right="1" top="0" bottom="1.0"/>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
			<Frame name="$parentAutoJoin">
				<Size>
					<AbsDimension x="265" y="14"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="ChannelFrame" relativePoint="TOP">
						<Offset x="-100" y="-40"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString inherits="GameFontHighlightSmall" text="VOICE_CHAT">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset x="0" y="0"/>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<CheckButton name="$parentParty" inherits="UICheckButtonTemplate">
						<Size x="24" y="24"/>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="60" y="5"/>
							</Anchor>
						</Anchors>
						<HitRectInsets>
							<AbsInset left="0" right="-60" top="0" bottom="0"/>
						</HitRectInsets>
						<Scripts>
							<OnLoad>
								local text = getglobal(self:GetName().."Text");
								text:SetText(VOICE_CHAT_PARTY_RAID);
								text:SetPoint("LEFT", self, "RIGHT", 2, 1);

								self:RegisterEvent("PLAYER_ENTERING_WORLD");
							</OnLoad>
							<OnEvent>
								if ( event == "PLAYER_ENTERING_WORLD" ) then
									self:SetChecked(GetCVar("autojoinPartyVoice"));
								end
							</OnEvent>
							<OnEnter>
								GameTooltip:SetOwner(self:GetParent(), "ANCHOR_RIGHT", -20);
								GameTooltip:SetText(AUTO_JOIN_VOICE);
								GameTooltip_AddNewbieTip(self, AUTO_JOIN_VOICE, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_AUTO_JOIN_VOICE, 1);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
							<OnClick>
								SetCVar("autojoinPartyVoice", self:GetChecked());
								if ( self:GetChecked() ) then
									PlaySound("igMainMenuOptionCheckBoxOff");
								else
									PlaySound("igMainMenuOptionCheckBoxOn");
								end
							</OnClick>
						</Scripts>
					</CheckButton>
					<CheckButton name="$parentBattleground" inherits="UICheckButtonTemplate">
						<Size x="24" y="24"/>
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentParty" relativePoint="RIGHT">
								<Offset x="70" y="0"/>
							</Anchor>
						</Anchors>
						<HitRectInsets>
							<AbsInset left="0" right="-60" top="0" bottom="0"/>
						</HitRectInsets>
						<Scripts>
							<OnLoad>
								local text = getglobal(self:GetName().."Text");
								text:SetText(VOICE_CHAT_BATTLEGROUND);
								text:SetPoint("LEFT", self, "RIGHT", 2, 1);

								self:RegisterEvent("PLAYER_ENTERING_WORLD");
							</OnLoad>
							<OnEvent>
								if ( event == "PLAYER_ENTERING_WORLD" ) then
									self:SetChecked(GetCVar("autojoinBGVoice"));
								end
							</OnEvent>
							<OnEnter>
								GameTooltip:SetOwner(self:GetParent(), "ANCHOR_RIGHT", -20);
								GameTooltip:SetText(AUTO_JOIN_VOICE);
								GameTooltip_AddNewbieTip(self, AUTO_JOIN_VOICE, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_AUTO_JOIN_VOICE, 1);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
							<OnClick>
								SetCVar("autojoinBGVoice", self:GetChecked());
								if ( self:GetChecked() ) then
									PlaySound("igMainMenuOptionCheckBoxOff");
								else
									PlaySound("igMainMenuOptionCheckBoxOn");
								end
							</OnClick>
						</Scripts>
					</CheckButton>
				</Frames>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT", -20);
						GameTooltip:SetText(AUTO_JOIN_VOICE);
						GameTooltip_AddNewbieTip(self, AUTO_JOIN_VOICE, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_AUTO_JOIN_VOICE, 1);
						GameTooltip:Show();
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Button name="$parentNewButton" inherits="UIPanelButtonTemplate" text="ADD">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-12" y="82"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						ChannelFrame_New_OnClick(self, button);
					</OnClick>
				</Scripts>
			</Button>
<!-- Waiting for Chat System Changes
			<Button name="$parentJoinButton" inherits="UIPanelButtonTemplate" text="JOIN">
				<Size>
					<AbsDimension x="80" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentNewButton" relativePoint="LEFT">
						<Offset x="-3" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						ChannelFrame_Join_OnClick();
					</OnClick>
				</Scripts>
			</Button> 
			-->
			<!-- Channel List -->
			<ScrollFrame name="ChannelListScrollFrame" inherits="UIPanelScrollFrameTemplate">
				<Size x="158" y="327"/>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="20" y="-76"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size>
								<AbsDimension x="31" y="256"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="-2" y="4"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
						</Texture>
						<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size>
								<AbsDimension x="31" y="106"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-2" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
						</Texture>
					</Layer>
				</Layers>
				<ScrollChild>
					<Frame name="ChannelListScrollChildFrame">
						<Size>
							<AbsDimension x="145" y="400"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
						<Frames>
							<Button name="ChannelButton1" inherits="ChannelButtonTemplate" id="1">
								<Anchors>
									<Anchor point="TOPLEFT"/>
								</Anchors>
							</Button>
							<Button name="ChannelButton2" inherits="ChannelButtonTemplate" id="2">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton1" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton3" inherits="ChannelButtonTemplate" id="3">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton2" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton4" inherits="ChannelButtonTemplate" id="4">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton3" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton5" inherits="ChannelButtonTemplate" id="5">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton4" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton6" inherits="ChannelButtonTemplate" id="6">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton5" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton7" inherits="ChannelButtonTemplate" id="7">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton6" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton8" inherits="ChannelButtonTemplate" id="8">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton7" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton9" inherits="ChannelButtonTemplate" id="9">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton8" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton10" inherits="ChannelButtonTemplate" id="10">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton9" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton11" inherits="ChannelButtonTemplate" id="11">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton10" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton12" inherits="ChannelButtonTemplate" id="12">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton11" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton13" inherits="ChannelButtonTemplate" id="13">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton12" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton14" inherits="ChannelButtonTemplate" id="14">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton13" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton15" inherits="ChannelButtonTemplate" id="15">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton14" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton16" inherits="ChannelButtonTemplate" id="16">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton15" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton17" inherits="ChannelButtonTemplate" id="17">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton16" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton18" inherits="ChannelButtonTemplate" id="18">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton17" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton19" inherits="ChannelButtonTemplate" id="19">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton18" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
							<Button name="ChannelButton20" inherits="ChannelButtonTemplate" id="20">
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="ChannelButton19" relativePoint="BOTTOMLEFT">
										<Offset x="0" y="0"/>
									</Anchor>
								</Anchors>
							</Button>
						</Frames>
					</Frame>
				</ScrollChild>
			</ScrollFrame>
			<!-- /Channel List -->
			<!-- Channel Roster -->
			<Frame name="ChannelRoster">
				<Size x="158" y="327"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="ChannelFrame" relativePoint="TOP">
						<Offset x="121" y="-79"/>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentChannelName" inherits="GameFontNormalSmall" text="Channel Name" justifyH="LEFT">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset x="-115" y="20"/>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentChannelCount" inherits="GameFontNormalSmall" justifyH="LEFT">
							<Size x="30" y="13"/>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parentChannelName" relativePoint="RIGHT">
									<Offset x="0" y="0"/>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentHiddenText" inherits="GameFontNormalSmall" hidden="true">
							<Size x="0" y="13"/>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
						<Size x="158" y="327"/>
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="ChannelFrame">
								<Offset x="-39" y="-76"/>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
									<Size x="31" y="256"/>
									<Anchors>
										<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
											<Offset x="-2" y="4"/>
										</Anchor>
									</Anchors>
									<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
								</Texture>
								<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
									<Size x="31" y="106"/>
									<Anchors>
										<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
											<Offset x="-2" y="-2"/>
										</Anchor>
									</Anchors>
									<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
								</Texture>
							</Layer>
						</Layers>
						<Scripts>
							<OnVerticalScroll>
								FauxScrollFrame_OnVerticalScroll(self, offset, CHANNEL_ROSTER_HEIGHT, ChannelRoster_Update)
							</OnVerticalScroll>
						</Scripts>
					</ScrollFrame>
					<Button name="ChannelMemberButton1" inherits="ChannelRosterButtonTemplate" id="1">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelFrame" relativePoint="TOPLEFT">
								<Offset x="206" y="-75"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton2" inherits="ChannelRosterButtonTemplate" id="2">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton1" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton3" inherits="ChannelRosterButtonTemplate" id="3">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton2" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton4" inherits="ChannelRosterButtonTemplate" id="4">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton3" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton5" inherits="ChannelRosterButtonTemplate" id="5">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton4" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton6" inherits="ChannelRosterButtonTemplate" id="6">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton5" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton7" inherits="ChannelRosterButtonTemplate" id="7">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton6" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton8" inherits="ChannelRosterButtonTemplate" id="8">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton7" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton9" inherits="ChannelRosterButtonTemplate" id="9">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton8" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton10" inherits="ChannelRosterButtonTemplate" id="10">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton9" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton11" inherits="ChannelRosterButtonTemplate" id="11">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton10" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton12" inherits="ChannelRosterButtonTemplate" id="12">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton11" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton13" inherits="ChannelRosterButtonTemplate" id="13">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton12" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton14" inherits="ChannelRosterButtonTemplate" id="14">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton13" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton15" inherits="ChannelRosterButtonTemplate" id="15">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton14" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton16" inherits="ChannelRosterButtonTemplate" id="16">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton15" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton17" inherits="ChannelRosterButtonTemplate" id="17">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton16" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton18" inherits="ChannelRosterButtonTemplate" id="18">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton17" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton19" inherits="ChannelRosterButtonTemplate" id="19">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton18" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton20" inherits="ChannelRosterButtonTemplate" id="20">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton19" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton21" inherits="ChannelRosterButtonTemplate" id="21">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton20" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="ChannelMemberButton22" inherits="ChannelRosterButtonTemplate" id="22">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="ChannelMemberButton21" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="0"/>
							</Anchor>
						</Anchors>
					</Button>
					<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate"/>
				</Frames>
			</Frame>
			<!-- /Channel Roster -->
			<!-- Channel Create/Join Pane -->
			<Frame name="$parentDaughterFrame" hidden="true" enableKeyboard="true" enableMouse="true">
				<Size>
					<AbsDimension x="212" y="200"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="UIParent">
						<Offset>
							<AbsDimension x="0" y="100"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
					<BackgroundInsets>
						<AbsInset left="11" right="12" top="12" bottom="11"/>
					</BackgroundInsets>
					<TileSize>
						<AbsValue val="32"/>
					</TileSize>
					<EdgeSize>
						<AbsValue val="32"/>
					</EdgeSize>
				</Backdrop>
				<Layers>
					<Layer level="BORDER">
						<FontString name="$parentName" inherits="GameFontNormal" text="CHANNEL_NEW_CHANNEL">
							<Size>
								<AbsDimension x="0" y="12"/>
							</Size>
							<Anchors>
								<Anchor point="TOP">
									<Offset>
										<AbsDimension x="-5" y="-13"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<Texture name="$parentTitlebar" file="Interface\FriendsFrame\UI-ChannelFrame-Titlebar">
							<Size>
								<AbsDimension x="256" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="8" y="-8"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
							<Size>
								<AbsDimension x="32" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="TOPRIGHT">
									<Offset>
										<AbsDimension x="-6" y="-7"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<EditBox name="$parentChannelName" letters="31" multiLine="false" enableMouse="true" autoFocus="true" inherits="InputBoxTemplate">
						<Size x="170" y="16"/>
						<Anchors>
							<Anchor point="TOPLEFT">
								<Offset x="23" y="-60"/>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<FontString name="$parentLabel" inherits="GameFontNormal" text="CHANNEL_CHANNEL_NAME">
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset x="0" y="15"/>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnEnterPressed>
								if ( self:GetText() ) then
									ChannelFrameDaughterFrame_Okay(self);
								else
									ChannelFrameDaughterFrame_Cancel(self);
								end
							</OnEnterPressed>
							<OnEscapePressed>
									ChannelFrameDaughterFrame_Cancel(self);
							</OnEscapePressed>
							<OnTabPressed>
								EditBox_HandleTabbing(self, CHAT_CHANNEL_TABBING);
							</OnTabPressed>
						</Scripts>
					</EditBox>
					<EditBox name="$parentChannelPassword" letters="31" multiLine="false" enableMouse="true" autoFocus="false" inherits="InputBoxTemplate">
						<Size x="170" y="16"/>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parentChannelName" relativePoint="BOTTOMLEFT">
								<Offset x="0" y="-30"/>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<FontString name="$parentLabel" inherits="GameFontNormal" text="PASSWORD">
									<Anchors>
										<Anchor point="TOPLEFT">
											<Offset x="0" y="15"/>
										</Anchor>
									</Anchors>
								</FontString>
								<FontString name="$parentOptional" inherits="GameFontHighlightSmall" text="OPTIONAL_PARENS">
									<Anchors>
										<Anchor point="LEFT" relativeTo="$parentLabel" relativePoint="RIGHT">
											<Offset x="3" y="0"/>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnEnterPressed>
								ChannelFrameDaughterFrame_Okay();
							</OnEnterPressed>
							<OnEscapePressed>
								ChannelFrameDaughterFrame_Cancel(self);
							</OnEscapePressed>
							<OnTabPressed>
								EditBox_HandleTabbing(self, CHAT_CHANNEL_TABBING);
							</OnTabPressed>
						</Scripts>
					</EditBox>
					<!--
					<CheckButton name="$parentVoiceChat" inherits="UICheckButtonTemplate">
						<Size>
							<AbsDimension x="24" y="24"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parentChannelPassword" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="-7" y="-14"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								local text = getglobal(self:GetName().."Text");
								text:SetText(ENABLE_VOICECHAT);
								text:SetPoint("LEFT", self, "RIGHT", 2, 2);
							</OnLoad>
						</Scripts>
					</CheckButton> -->
					<Button name="$parentDetailCloseButton" inherits="UIPanelCloseButton">
						<Anchors>
							<Anchor point="TOPRIGHT">
								<Offset x="-2" y="-3"/>
							</Anchor>
						</Anchors>
					</Button>
					<Button name="$parentOkayButton" inherits="UIPanelButtonTemplate" text="OKAY">
						<Size>
							<AbsDimension x="96" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="10" y="12"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								ChannelFrameDaughterFrame_Okay();
							</OnClick>
						</Scripts>
						<NormalFont style="GameFontNormalSmall"/>
						<HighlightFont style="GameFontHighlightSmall"/>
						<DisabledFont style="GameFontDisableSmall"/>
					</Button>
					<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
						<Size>
							<AbsDimension x="96" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentOkayButton" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="1" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								ChannelFrameDaughterFrame_Cancel(self);
							</OnClick>
						</Scripts>
						<NormalFont style="GameFontNormalSmall"/>
						<HighlightFont style="GameFontHighlightSmall"/>
						<DisabledFont style="GameFontDisableSmall"/>
					</Button>
				</Frames>
				<Scripts>
					<OnHide>
						ChannelFrameDaughterFrame_OnHide();
					</OnHide>
				</Scripts>
			</Frame>
			<Frame name="ChannelListDropDown" inherits="UIDropDownMenuTemplate"/>
		</Frames>
		<Scripts>
			<OnLoad>
				ChannelFrame_OnLoad(self);
			</OnLoad>
			<OnShow>
				ChannelFrame_Update(self);
			</OnShow>
			<OnEvent>
				ChannelFrame_OnEvent(self, event, ...);
			</OnEvent>
			<OnUpdate>
				 ChannelFrame_OnUpdate(self, elapsed);
			</OnUpdate>
			<OnHide>
				if ( ChannelFrameDaughterFrame:IsShown() ) then
					ChannelFrameDaughterFrame:Hide();		
				end
			</OnHide>
		</Scripts>
	</Frame>
	
	<Button name="ChannelPulloutRosterButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="150" y="14"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Frames>
			<Button name="$parentSpeaker" inherits="VoiceChatSpeakerTemplate" hidden="true">
				<Size>
					<AbsDimension x="13" y="13"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT">
						<Offset>
							<AbsDimension x="4" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Button>
		</Frames>		
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentName" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="">
					<Anchors>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self.speaker = getglobal(self:GetName() .. "Speaker");
				self.name = getglobal(self:GetName() .. "Name");
				self.name:SetPoint("TOPLEFT", "$parentSpeaker", "TOPRIGHT", 8, -1);
				self:EnableMouseWheel();
				self:RegisterEvent("VOICE_PLATE_START");
				self:RegisterEvent("VOICE_PLATE_STOP");
				self:SetScript("OnEvent", ChannelPulloutRosterButton_OnEvent);
			</OnLoad>
			<OnMouseWheel>
				ChannelPulloutRoster_Scroll(self:GetParent(), -delta);
			</OnMouseWheel>
		</Scripts>
	</Button>
	
	
	<Button name="ChannelPulloutTab" frameStrata="LOW" parent="UIParent" movable="true" hidden="true">
		<Anchors>
			<Anchor point="TOPLEFT" relativePoint="RIGHT">
				<Offset>
					<AbsDimension x="-264" y="77"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Size>
			<AbsDimension x="64" y="32"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLeft" file="Interface\ChatFrame\ChatFrameTab">
					<Size>
						<AbsDimension x="16" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
					<TexCoords left="0.0" right="0.25" top="0.0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentMiddle" file="Interface\ChatFrame\ChatFrameTab">
					<Size>
						<AbsDimension x="44" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.25" right="0.75" top="0.0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\ChatFrame\ChatFrameTab">
					<Size>
						<AbsDimension x="16" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
					</Anchors>
					<TexCoords left="0.75" right="1.0" top="0.0" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentFlash" hidden="true">
				<Size>
					<AbsDimension x="5" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentLeft">
						<Offset>
							<AbsDimension x="0" y="-7"/>
						</Offset>
					</Anchor>
					<Anchor point="RIGHT" relativeTo="$parentRight">
						<Offset>
							<AbsDimension x="0" y="-7"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD" setAllPoints="true"/>
					</Layer>
				</Layers>
			</Frame>
			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-80" y="-35"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonDown", "LeftButtonUp", "RightButtonUp");
				self:RegisterForDrag("LeftButton");
				self:SetAlpha(0);
				UIDropDownMenu_Initialize(getglobal(self:GetName().."DropDown"), ChannelPulloutTabDropDown_Initialize, "MENU");
			</OnLoad>
			<OnShow>
				PanelTemplates_TabResize(self, 0);
			</OnShow>
			<OnClick>
				ChannelPulloutTab_ReanchorLeft();
				ChannelPulloutTab_OnClick(self, button);
				PlaySound("UChatScrollButton");
			</OnClick>
			<OnEnter>
				GameTooltip_AddNewbieTip(self, CHANNELPULLOUT_OPTIONS_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_CHANNELPULLOUT_OPTIONS, 1);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
		<ButtonText name="$parentText" text="Channel Roster">
			<Size>
				<AbsDimension x="0" y="8"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
					<Offset>
						<AbsDimension x="0" y="-5"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontNormalSmall"/>
		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parentLeft">
					<Offset>
						<AbsDimension x="0" y="-7"/>
					</Offset>
				</Anchor>
				<Anchor point="RIGHT" relativeTo="$parentRight">
					<Offset>
						<AbsDimension x="0" y="-7"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
	</Button>
	<Frame name="ChannelPullout" movable="true" frameStrata="DIALOG" parent="UIParent" hidden="true" resizable="true">
		<Size>
			<AbsDimension x="140" y="420"/>
		</Size>
		<Anchors>
			<Anchor point="TOPLEFT" relativeTo="ChannelPulloutTab" relativePoint="BOTTOMLEFT">
				<Offset>
					<AbsDimension x="-5" y="3"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnUpdate>
				ChannelPullout_OnUpdate(self, elapsed);
			</OnUpdate>
			<OnLoad>
				ChannelPullout_OnLoad(self);
			</OnLoad>
		</Scripts>		
		<Frames>
			<Frame name="$parentBackground" setAllPoints="true">
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>	
						<AbsValue val="16"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="16"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="4" right="4" top="4" bottom="4"/>
					</BackgroundInsets>		
				</Backdrop>	
				<Scripts>
					<OnLoad>
						self:SetBackdropBorderColor(0.5, 0.5, 0.5, 0.5);
						self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b, 0.5);
					</OnLoad>					
				</Scripts>
			</Frame>
			<Button name="$parentCloseButton">
				<Size>
					<AbsDimension x="24" y="24"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset>
							<AbsDimension x="-2" y="-2"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						ChannelPullout_ToggleDisplay();
					</OnClick>
				</Scripts>
				<NormalTexture file="Interface/BUTTONS/UI-Panel-MinimizeButton-Up"/>
				<PushedTexture file="Interface/BUTTONS/UI-Panel-MinimizeButton-Down"/>
				<DisabledTexture file="Interface/BUTTONS/UI-Panel-MinimizeButton-Disabled"/>
				<HighlightTexture file="Interface/BUTTONS/UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
			</Button>
			<Frame name="$parentRoster">
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="4" y="-8"/>
						</Offset>
					</Anchor>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-24" y="8"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						ChannelPulloutRoster_OnLoad(self);
						self:EnableMouseWheel();
						self.downArrow = getglobal(self:GetParent():GetName() .. "DownArrow");
						self.upArrow = getglobal(self:GetParent():GetName() .. "UpArrow");						
					</OnLoad>
					<OnShow>
						ChannelPulloutRoster_Update(self);
					</OnShow>
					<OnMouseWheel>
						ChannelPulloutRoster_Scroll(self, -delta);
					</OnMouseWheel>					
				</Scripts>
				<Frames>
					<Frame name="$parentScroll">
						<Size>
							<AbsDimension x="16" y="0"/>
						</Size>
						<Anchors>
							<Anchor point="TOPRIGHT" relativeTo="ChannelPullout">
								<Offset>
									<AbsDimension x="-6" y="-24"/>
								</Offset>
							</Anchor>
							<Anchor point="BOTTOMRIGHT" relativeTo="ChannelPullout">
								<Offset>
									<AbsDimension x="-4" y="8"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Frames>
							<Button name="$parentUpBtn">
								<Size>
									<AbsDimension x="18" y="18"/>
								</Size>
								<Anchors>
									<Anchor point="TOP"/>
								</Anchors>		
								<Scripts>
									<OnClick>
										ChannelPulloutRoster_Scroll(self:GetParent():GetParent(), -1);
									</OnClick>
								</Scripts>
								<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
								<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
								<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
								<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
							</Button>
							<Button name="$parentDownBtn">
								<Size>
									<AbsDimension x="18" y="18"/>
								</Size>
								<Anchors>
									<Anchor point="BOTTOM"/>
								</Anchors>
								<Scripts>
									<OnClick>
										ChannelPulloutRoster_Scroll(self:GetParent():GetParent(), 1);
									</OnClick>
								</Scripts>
								<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
								<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
								<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
								<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
							</Button>
						</Frames>
					</Frame>
				</Frames>
			</Frame>
		</Frames>
	</Frame>
			
</Ui>
